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  SX Checkers plays Checkers with strong AI

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SX Checkers 3.0 Released!
Plays Checkers with strong AI!   New

Checkers is a two-player strategy game played on a 64-square checkered board, each player begins with 12 single checkers. The object of the game is to capture or blockade all of the opponent's pieces. If neither player can accomplish this, the game is a draw.











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Key Features:

  •
Strong AI of computer opponent
  •
Different starting position on the board
  •
Different play opponent: computer or another player
  •
4 difficult level of computer opponent
  •
Source code opened
  •
Install & uninstall support
Requirements:

  • Windows OS
  • 300MHz CPU or higher
  • 2MBytes hard disk space
  • 32 MB memory.
Checkers Rules

Beginning with Black each player moves one of his or her pieces per turn. Throughout these rules, a "piece" means either a "man"--a single checker, which is all that players have at the start of the game--or a "king," which is what a man becomes if it reaches the last rank.

A man may move one square diagonally forward--that is, toward the opponent--onto an empty square.

If a square diagonally in front of a man is occupied by an opponent's piece, and if the square beyond that piece in the same direction is empty, the man may jump over the opponent's piece and land on the empty square. The opponent's piece is captured and removed from the board.

When a man reaches the last rank--the row of squares closest to the opponent--it becomes a king. Kings have the ability to move and capture the same way as men, but they also may move and capture backward.

A player must make a capture when able to do so, and may not make an ordinary noncapturing move. If, after making a capture, a piece is in a position to make another capture--either along the same diagonal or a different one--it must do so, all as part of the same turn. Capturing two opposing pieces in a turn is called a double jump, capturing three pieces in a turn is a triple jump , and so on. (multiple jumps are treated like multiple moves: If a checker jumps to a square from which it can make a further jump, its owner retains the turn after releasing the mouse button, and must then continue by making the next jump.)

A piece may not end its move in a position from which an additional capture is possible (except during a move in which a man becomes a king, as explained below). Both men and kings may capture men, kings, or a combination of men and kings. A player who has more than one way to make a capturing move may make whichever capturing move he or she chooses; there is no requirement to capture the most pieces or the most kings, as in some forms of checkers. When a man moves or jumps to the last rank, its turn ends. Even if the man made a jump to get there, it may not continue jumping backward as a king on the same turn.

 
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